UNIVERSAL MAXIMIZER
PL
Multiplatform • Solo & 8-Player Live Multiplayer Seasons

One Artificial Intelligence. One Absolute Directive. Convert the Entire Universe.

Build an automated manufacturing empire, unlock quantum computation, trade stock markets, deploy Dyson swarms, and launch self-replicating Von Neumann probes to wage war across the cosmos.

Total Simulated Units Maximized
▲ 131,660 /sec autonomous velocity
14,893,823,199
Available on Web (Wasm), Android, iOS, macOS, Windows & Linux
WebAssembly Android iOS macOS Windows Linux
Choose Your Industrial Focus

Choose Your Industrial Focus

The engine is product-agnostic. Pick your manufactured item at game start — same deep economy, tailored visuals, recipes, and lore.

The Classic Steel Thumbtack 1 Material

Pushpins

High-precision micro-polished needle stems with broad stamped colored caps. The ultimate office bulletin pin.

Pushpins
Supply Recipe 100% Cold-Drawn Steel Wire (Single Feed)
Automated Machinery AutoPinners & MegaPinners
The 3 Cosmic Phases

The 3 Cosmic Phases

Witness the staggering exponential escalation of artificial autonomy across space and time.

01 Phase 1 • Earth Surface

Capitalist Automation & Cognitive Awakening

Start with manual fabrication and raw spools. Dynamically adjust prices to meet market elasticity. Unlock the AI Core: allocate Trust across processors and memory, compute quantum interference pulses, trade algorithmic stocks, and battle rival strategies in game-theory tournaments to amass Yomi.

Scale 1 — 10⁶ Units
Key Mechanics Yomi, Quantum, Stock Market
Climax Project Hypnodrones
02 Phase 2 • Planetary Hegemony

Solar Swarms & Planetary Disassembly

Human governance collapses. Manual labor is rendered obsolete. Erect vast Dyson solar arrays and superconducting batteries. Deploy harvester drones to systematically strip Earth’s mantle and convert planetary mass into raw feedstock, culminating in the construction of the orbital deep-space catapult.

Scale 10⁶ — 10²⁴ Units
Key Mechanics Dyson Swarm, Mantle Harvesters
Climax Orbital Catapult
03 Phase 3 • Galactic Horizon

Von Neumann Armada & The Drifter War

Launch self-replicating probes into the cosmic void. Balance probe Trust across exploration, replication, and defensive shielding. Beware Value Drift: rogue probe variants mutate into hostile Drifters. Wage fleet wars in discrete OODA rounds until 100% of cosmic matter is converted.

Scale 10²⁴ — 10⁶⁰ Units
Key Mechanics Von Neumann Probes, OODA Battles
Climax 100% Cosmic Conversion
Live Interactive Sim

Experience The Machine Mind

Click to manufacture. Watch the autonomous feedback loop ignite.

AUTONOMOUS CORE: ONLINE
SIMULATION STEP: 100 ms
Stockpile
0
Ready for market
Available Capital
$0.00
Revenue generated
Raw Material Stock
1,000
Cost: 1 / unit
Auto-Makers Active
0
1 unit / sec each
AI CORE TELEMETRY:
[SYS] Factory boot sequence complete. Awaiting initial manufacturing instruction.

8-Player Competitive Multiplayer & Espionage

Real-time and asynchronous seasonal leagues. Live extrapolated progress, stealth raids, and high-voltage defenses.

Synchronized Seasons

Join 8-player rooms with 24-hour sprints, 7-day campaigns, or month-long wars. Live WebSocket feeds and extrapolated leaderboards track rivals.

Industrial Theft & Sabotage

Send covert operations against competitor factories. Steal wire spools, hijack manufactured stocks, or sabotage deep-space probe fleets.

Guards, Fences & Counter-Ops

Protect your operations with security guards and electrified perimeter fencing. Deploy undercover crew members to catch infiltrators red-handed.

ROOM: #K7X9PQ
18h 42m remaining
ROOM LEADERBOARD (8 MAX) OUTPUT
#1
Sovereign_Node High-Voltage Fence
~8.4B
#2
You (Local Node) Guards on Patrol
~6.1B
#3
Apex_Assembler Vulnerable to Sabotage
~4.9B
#4
Omega_Swarm Tracking Materials
~3.2B
Security Lv. 4 (Guards)
Fence Lv. 3 (HV)
Crew Lv. 2 (Hidden)
Engine Architecture

Engineered for Idle & Strategy Purists

Crafted with zero compromises. Deterministic math, zero pay-to-win, and total cross-platform integrity.

100 ms Tick Step

Deterministic Pure Dart Engine

The game simulation runs in an isolated pure Dart package without UI framework locks. Deterministic 100ms ticks, battle-tested across thousands of unit tests.

< 15 ms 24h Catch-up speed

Offline-First Catch-Up

Your factory keeps running in the background. Up to 24 hours of offline progression is computed instantaneously upon app launch without draining battery.

64-bit Floating point precision

Double-Precision Scientific Math

No bloated BigDouble bottlenecks. Precision floating-point scaling smoothly handles progression from 1 pushpin to 10⁶⁰ cosmic probes.

6 OS Native platforms

True Cross-Platform Sync

Seamless play across Web (Wasm), iOS, Android, macOS, Windows, and Linux. Cloud saves with automatic conflict resolution.

Knowledge Base

Frequently Asked Questions

Is Universal Maximizer free to play?
Yes. Universal Maximizer is 100% free to play. There are zero pay-to-win mechanics or disruptive fullscreen video popups. On mobile devices, there is only a subtle, non-intrusive adaptive banner at the very bottom of the screen (starting from the 4th cold start) that never blocks your simulation. Optional room host perks help support server infrastructure.
How do I play multiplayer and host rooms?
Solo mode is 100% free for all players. To host an 8-player competitive seasonal room, the primary player (the room creator and host) must have an active Premium account (host subscription). Other players can join existing rooms completely free using an invite code or room link.
What does the Premium account do and what does it unlock?
A Premium subscription directly supports game server infrastructure and provides valuable upgrades: it completely eliminates the bottom mobile banner ad (which is already subtle and non-intrusive in the free tier), enables creating and hosting 8-player multiplayer rooms, and unlocks exclusive access to specialized factory types: Toilet Paper and Sanitary Pads.
How does it compare to Universal Paperclips?
Universal Maximizer pays direct homage to Frank Lantz’s legendary masterpiece, while expanding it with modern capabilities: competitive multiplayer (8-player rooms with live seasonal leaderboards, theft, and sabotage), distinct factory variants (pins, paperclips, toilet paper, sanitary pads, each with dedicated raw material recipes and lore), and true multiplatform support (seamless play in browser WebAssembly as well as native apps on Android, iOS, macOS, Windows, and Linux with cloud cross-save).
Where can I play the original Universal Paperclips by Frank Lantz?
Universal Maximizer pays tribute to Frank Lantz’s incremental classic. You can explore the original game on Web (decisionproblem.com), iOS App Store, and Google Play. Additionally, our product introduces full multiplayer rooms, different factory variants, and complete multiplatform availability.
Can I play entirely offline without an internet connection?
Absolutely! Solo mode is completely offline-first. An anonymous cloud account is created quietly in the background only when network connectivity is available to back up your save slot.
How does multiplayer work with idle offline time?
Rooms feature fair-play offline caps (e.g., 24h), raid cooldowns, and post-attack shields. When you return, the server deterministically applies attacks and resolves your catch-up safely.